Color Effects --- Sothink Logo Maker
Color & Effects function provides lots of combination of color and effect, which can be applied to image object on the canvas directly. Just choose the object on the canvas, and then pick up your favorite style from effect panel, the object will become the expected one.
Custom...
Besides the above pre-made color and effect styles, you can customize your own logo. Click "Custom..." button to open "Custom" dialog to set the desired style.
Color
Besides the following color property settings, there is a stroke setting for text object.
Fill Color: Change the color of the fill. Click the buttonto popup a dialog, choose the favorite color from here. Or hit the button to open the dialog, and directly input RGB or HSV value to set the color.
There are following fill styles:
None: No fill color (for text only).
Solid: Provide a solid, single fill color.
Linear: Create a gradient color from the starting point to the end point in a straight line.
Radial: Create a gradient color from the starting point to the end point in a circular pattern.
To change color do one of followings:
- Click the lower-right control to choose a color from the Color palette.
- In the Color palette, hit the buttonto open the dialog, and directly input RGB or HSV value to set the color.
- Click and drag the cross-hair pointer to find the color you want in the color picker visually.
When choosing "linear" or "Radial", you also can change the gradient color as below : - Use the linear or gradient definition bar. The definition bar appears with a pointer at each end. A pointer looks like a small triangle, representing a color in the gradient, shown as below:
To add a color to the gradient:
Click on or below the definition bar. There'll be more pointers showing below the bar. Select one, and set a color to it;
To change the colors' sequence in a gradient
Reposition the relevant pointers. To do so, drag a pointer along the definition bar;
To remove a color
Drag the relevant pointer down and off of the definition bar.
- Color setting for text stroke
Stroke Color: Change the color of the text outline. Click the buttonto popup a dialog, choose the favorite color from here. Or hit the button to open the dialog, and directly input RGB, HSV or HTML value to set the color.
Outline: Input the number or drag slider to set outline's thickness.
Shadow
Shadow tab enables to add shadow for image graphic, and shadow width and color can be defined.
Shadow: Check this option to set shadow for image object.
Color: Click down arrow to set shadow color for image object.
Angle: Input the number or drag slider to set the shadow angle of image object.
Distance: Input the number or drag slider to set distance between the image object and its shadow.
Strength: Input the number or drag slider to set the shadow strength for image object.
Blur: Input the number or drag slider to set the shadow strength for image object.
Knockout: Knockout (or visually hide) the source object and display only the drop shadow on the knockout image.
Inner: Apply the shadow within the boundaries of the object.
Bevel
Bevel: Check this option to apply a highlight to the object that makes it appear to be curved up above the background surface.
Highlight Color: Select a Highlight color for the bevel from the pop-up color palette.
Shadow Color: Select a Shadow color for the bevel from the pop-up color palette.
Angle: Drag the Angle slider or enter a value to change the angle of the shadow cast by the beveled edge.
Distance: Enter a value to define the width of the bevel.
Strength: Drag the Strength slider to set the opacity of the bevel without affecting its width.
Blur: Drag the Blur sliders to set the width and height of the bevel.
Knockout: Knockout (or visually hide) the source object and display only the bevel on the knockout image.
Inner: Apply the bevel within the boundaries of the object.
Glow
Glow: Check this option to apply a color all around the edges of an object.
Color: Set the glow color for the image graphic.
Blur: Set the width and height of the glow.
Strength: Set the sharpness of the glow.
Knockout: Knock out (or visually hide) the source object and display only the glow on the knockout image.
Inner: Apply glow within the boundaries of the object.